![]() What I’ve found to be the best method is to not account at all for PCH in the code itself (no #includes at the top of every file) and instead set a compiler option to force include the header if it’s there, and set other compilation flags as needed. Unfortunately, as mentioned, since PCH is such a case-by-case thing – it’s difficult to add to a build chain. Until we have binary modules in C++, we will have to use PCH. The real fix to build times is coming – but it’s still years and years down the road. Some build tools will take PCH into account (I believe Premake has functionality for it), but CMake does not, and for good reason. Since precompiled headers (PCH) are tied very closely with the code-base, and not really the build chain, it’s usually seen as “your problem”. I’m glad you asked! Precompiled headers are really a mess, as they aren’t a part of the standard, but almost every compiler supports them. So I would recommend this practice, because it doesn’t hurt anyone, and only helps Windows users. If you do not pass the headers into the target, the generated solution will not display headers (Visual Studio in particular). ![]() Side-note: I read once on a site that passing in the headers to add_executable was bad form? I disagree. ![]() ![]() Hooks are used to streamline many aspects of development. If you are unfamiliar with git hooks (or whatever the equivalent would be for the source control of your choice) I highly recommend becoming accustom to them. What this allows is for me to support globbing, and my solution/makefile to not go out-of-date. What I do is I glob, and then I have a script set to run on “update” action in my source control that will run CMake in the build directory. There is another way around this, fortunately. The issue with globbing is that no change has happen to the CMake file on merging or updating, so CMake will not know that it needs to regenerate. Sounds great, right? It is! So why doesn’t Kitware want you to do it? Well, to put it simply source control. This is essentially having CMake find all files in a directory instead of you listing the files manually. However, on a project that is in rapid development, file globbing can save a lot of time. One of the things the creators of CMake don’t want you to do (and for good reason) is file globbing to form targets. It’s a tiny bit of work that will clean up so much of the solution file. But this is an absolute must if you have developers who are using Visual Studio. It’s as easy as that! You can get into much more depth with IDE customization, such as filter processing and other IDE-specific things. Set_property ( TARGET my - target PROPERTY FOLDER "my-folder" ) Set(CMAKE_CONFIGURATION_TYPES "Debug MinSizeRel Release ReleaseWithDebInfo") # Note: We must be sure to initialize valid configurations to the CMake defaults # Make sure C/CXX are enabled before doing this This is also an optional argument.įunction(add_configuration ConfigurationName) # DEBUG can be provided to say that the configuration must link with debug # variables to empty strings (By attempting to read invalid strings). # If no BaseConfiguration is provided, CMake will initialize the cache # The configuration can be modified post add_configuration call. # CMake Cache variables and configuration information for a new configuration. # Given a BaseConfiguration to copy from, add_configuration will create new ![]() _3dparty/utility/mylib/tests)ĬMake command line: cmake.exe -G "." "-DTACKLELIB_CMAKE_ROOT=./_externals/tacklelib/cmake". Tkl_set_target_folder(MYLIB_ROOT * "tests". Tkl_set_target_folder(MYLIB_ROOT * * "tests" EXECUTABLE. Tkl_set_target_folder(CMAKE_CURRENT_LIST_DIR. Include(tacklelib/EnableTargetsExtension) My attempt: function(add_subdirectory_with_folder folder_name)Īdd_subdirectory_with_folder("Poco" libs/poco)Įxample target from the poco library: add_library( "$") Is there an easier way to add projects with my own properties? I want the targets in my external project to be in their own folder, instead of sprawled out everywhere in the project tree (say the visual studio generator). I'm trying to organize the targets in my subproject (in this case poco), but I've come to find that properties can't be modified for ALIAS targets. ![]()
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